Game Project: SubCore
One of the team game projects completed, when I was at RCC Institute of Technology.
Filled the role of game producer, co-lead programmer, lead audio, co-lead art, lead cinematics. Managed over 100 team members.
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Filled the role of game producer, co-lead programmer, lead audio, co-lead art, lead cinematics. Managed over 100 team members.
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Game Project: Wing It
One of the team game projects, when I was at RCC Institute of Technology.
Worked on the programming team. Designed, developed and tested the U.I. and Menu system. Assisted with game design and mechanics. Collected and organized endless reference. Helped develop bird wing rigging and animation; testing in Unity.
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Worked on the programming team. Designed, developed and tested the U.I. and Menu system. Assisted with game design and mechanics. Collected and organized endless reference. Helped develop bird wing rigging and animation; testing in Unity.
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Unity Development: 3rd Person game mechanics
Unity 3.5: various "3rd person" game mechanics testing. Created an obstacle coarse to test player controller and mechanics script's and 3rd person camera script.
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Unity Development: Level Building; Asset Workflows
Unity 3.5: Project was based on creating a 1st Person level. I created all art assets with collisions. Assets were built in a modular design.
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