Couple planes only blocked out at present.
Started some grass cards. Grass is modeled, fairly highpoly; so highlights, etc..... can be created from baking the grass to the plane. Grass clumps are created from several base grass models.
Landscape study in World Machine. Learning World Machine. Base node network to extract maps. Mudbox base meshes; extracted displacement; then brought into World Machine.
Did some re-meshing. You can see the before has too much stretching to be usefull. I only have ZBrush 4.0 - so no dynamesh, qremesher tools......Fixed the mesh using Maya. Before: After:
Sculpting a dragon in ZBrush, base geometry from zspheres. Following a tutorial on Digital Tutors by Peter Minister. Feet and legs may seem alittle wierd - but the main structure is based off bird anatomy (more designed towards dinosaur anatomy)
Blocking out the main shape. Modeled rib structure from wood working plans. This will help get the ships body lines. Placing the decks. Used the image planes for rib placement and general shapes. Finished main body shapes. Created cannon holes. Adjusting scale of the deck hieght, etc. Adding stairs, beams; blocking out the back overhangs for officers quarters.
|