Gradually finishing this one. Base mesh done in Maya (was just several cubes extruded) Eyes, legs, wings are seperate geometry from the body.
Update in World Machine to my recent landscape test. Rendered out color, several masks, cavity, AO....... Eventually this will get into UDK. Added height map into Mudbox, to continue to detail. Check color map, etc... Seems good to proceed now.
Started a repeatable rock wall. Trying a method I saw on Polycount.com. Blockout in Maya. Checking scale and repeatablity.
Started some grass cards. Grass is modeled, fairly highpoly; so highlights, etc..... can be created from baking the grass to the plane. Grass clumps are created from several base grass models.
Landscape study in World Machine. Learning World Machine. Base node network to extract maps. Mudbox base meshes; extracted displacement; then brought into World Machine.
Did some re-meshing. You can see the before has too much stretching to be usefull. I only have ZBrush 4.0 - so no dynamesh, qremesher tools......Fixed the mesh using Maya. Before: After:
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